Steve Jobs believed that ‘phones should match the ergonomics of your hand’. That's the reason Apple started off with smaller screen but then moved to bigger size smartphones few years back. Now with the launch of iPhone SE, they have again embraced the ergonomics philosophy.
Bigger screens have their own benefits while smaller ones enjoys the ergonomics. With bigger screens media consumption has been excellent, text input on soft keyboards is way too easier and readability is much better. Whilst, with smaller screens, thumb movement across every corner is very easy.
Apple has brought the limelight back on ergonomics and it controls a reputation in the mobile handset market. This forces app developers to give serious consideration for building apps for such smaller screens without shrinking interactive elements too much.
The dynamics of the market are ever changing, and nobody knows what technology you’ll be implementing next. Future-proof app has to be adaptive to changing screen sizes or platforms.
Few pointers for designing an app that might help developers excel in the dynamic world of mobile ecosystem.
For app developers every screen size should be important and every pixel density should count. Although, it’s not an easy task for developers. They will need a lot of planning and thinking for these changing screen sizes.
If the Android phone manufacturers pursue the small screen philosophy then there could be a surge in new way of app development where 4 inch is pivotal and primary screen size for app designs.